SuperQuest 2013 Summer Workshop at Eugene
August 7-9, 2013
Join us for our three-day SuperQuest summer workshop in Eugene, OR. The cost is $50 for the workshop. There is an additional cost for graduate credits - see our main SuperQuest page for more details. If the $50 registration fee is a hardship, please contact us for scholarship information. Your registration fee includes a daily light breakfast and boxed lunch.
- 8:15am - 9:00am -- Registration
- 9:00am - 11:30am -- Workshop
- 11:45am - 12:45pm -- Lunch
- 1:00pm - 4:00pm -- Workshop
LEGO NXT and Tetrix Robotics for FTC (Dale Jordan)
The LEGO NXT computer combined with the Tetrix mechanical system is a powerful robotics system for 7-12 grade students. This is a great next step for older students after they have mastered LEGO Robotics or for high school students starting out fresh. Use the skills learned in this class to coach a FIRST Tech Challenge (FTC) team or to run your own high school robotics unit. This self paced class will give you solid footing in how to program using the RobotC language and an understanding of common building techniques. Alternatively high school teachers could use RobotC with the LEGO NXT system to create a strong introduction to programming class. For those already familiar with RobotC, this course optionally offers self paced learning on additional topics. These may include:
- Understanding and setup of the Field Control System using WiFi for practices.
- Characterizing and understanding the use of advanced sensors such as the IR Seeker, Gyroscope, Accelerometer and magnetic detector.
- Designing and building with the HiTechnic prototyping board.
This course is led by Dale Jordan, a highly experienced FTC coach and current Oregon Robotics Tournament and Outreach Program (ORTOP) key volunteer.
App Inventor for Android: Teaching Easy Mobile App Development (Stephen Fickas)
This session introduces the exciting new world of building mobile apps for non-techies. Learning to program a phone opens the door to a host of creative apps. The tool you will learn is App Inventor, a visual programming language based on snapping pieces together.
While student projects can be simple, AI opens a large portion of the phone-features up to the student who wants to explore further, e.g., use of the web, use of the GPS chip, use of databases, use of media including sound and video. By the end of the workshop you will be able to create lessons for your grade level. You will leave the workshop with copy ready handouts as well as some detailed lessons and resources for use right away.
These courses have no prerequisites and tend to be both gender-balanced and draw predominantly from disciplines other than computer science; top students in the past have been women in Fine Arts and Cinema Studies.
Scratch Programming Basics (Emma Dugan)
Scratch Programming 1.4 Basics and Exploring Beta Version 2.0’s Exciting New Features.
Would you like to wrap math, reading, writing, music, art, game making and critical thinking all into easy lessons that will bring exclamations of delight from your students? This class about Scratch Computer Programming will empower your students and their learning though presentations geared specifically for K-5 Teachers. But if you are new to Scratch and teach grades 6 - 12 this is a great introduction and you will be able to easily adapt/create lessons for your grade level. You will leave the workshop with copy ready handouts as well as some detailed lessons and resources for use right away. Guaranteed to be Fun!
We will be using Scratch Version 1.4 as well as the exciting components of the 2.0 Beta version – web cam motions controlling the program, vector graphics, animation features and amazing sounds controls. The instructor has 30 years of experience teaching at all levels - Kindergarten through College. The class allows you to start mastering all the components. Scratch can be applied to any subject matter and has been successful taught from kindergarten through college.
Learning is a Game (Corvus Elrod and Stevie Viaene)
Q: How do you teach students the basics of computer science - even if you aren't an expert and they think it's out of their reach?
A: Create a playful and space that rewards failure and explore it with your students!
This workshop will introduce you to an exploration-based curriculum to teach computer science fundamentals. As we discuss the components of the curriculum, you'll directly experience them as you design your own game. We'll start by building paper prototypes and quickly move on to a crash course in the fundamentals of Stencyl, a free cross-platform (Windows, OS X, Linux) game development toolkit. Stencyl is built on some of the most popular third-party Flash game libraries (Box 2D and Flixel), but with a puzzle-piece style programming interface inspired by MIT's Scratch.
Participants will leave this workshop with an working knowledge of the GEM (Guide - Explore - Mentor) Methodology, a design-focused curriculum for informal mentor-driven learning. Mirroring industry-proven practices, the GEM Method focuses on teamwork, communication skills, and collaboration practices.
Corvus Elrod is a designer of playful experiences with 5+ years experience in the videogame industry as a designer and writer. Now, drawing upon his lifelong love of learning and a 20+ year exploration of improvisational performance, he's turning his sights to informal STEM education in Oregon, particularly for populations that don't self-select for technology careers. Fair warning - if we know Corvus (and we do) - this workshop itself is most likely a game.