SuperQuest 2013 Summer Workshop at Columbia Gorge CC
NEW DATE! August 21-23
Columbia Gorge CC
400 E Scenic Dr
The Dalles, OR 97031
Join us for our three-day SuperQuest summer workshop at Columbia Gorge Community College. The cost is $50 for the workshop. There is an additional cost for graduate credits - see our main SuperQuest page for more details. If the $50 registration fee is a hardship, please contact us for scholarship information. Your registration fee includes a daily light breakfast and boxed lunch.
Note -- when you register you will select just a single workshop (details below) to attend for the full three days of the event.
- 8:15am - 9:00am -- Registration
- 9:00am - 11:30am -- Workshop
- 11:45am - 12:45pm -- Lunch
- 1:00pm - 4:00pm -- Workshop
LEGO NXT and Tetrix Robotics for FTC (Dale Jordan)
The LEGO NXT computer combined with the Tetrix mechanical system is a powerful robotics system for 7-12 grade students. This is a great next step for older students after they have mastered LEGO Robotics or for high school students starting out fresh. Use the skills learned in this class to coach a FIRST Robotics Tech Challenge (FTC) team or to run your own high school robotics unit. This self paced class will give you solid footing in how to program using the RobotC language and an understanding of common building techniques. Alternatively high school teachers could use RobotC with the LEGO NXT system to create a strong introduction to programming class. For those already familiar with RobotC, this course optionally offers self paced learning on additional topics. These may include:
- Understanding and setup of the Field Control System using WiFi for practices.
- Characterizing and understanding the use of advanced sensors such as the IR Seeker, Gyroscope, Accelerometer and magnetic detector.
- Designing and building with the HiTechnic prototyping board.
This course is led by Dale Jordan, a highly experienced FTC coach and current Oregon Robotics Tournament and Outreach Program (ORTOP) key volunteer.
LEGO NXT Robotics (Nikki Kolb)
In this workshop we'll dive deeply into the LEGO NXT robotics system. Beginners can start with the basics of the NXT while experienced users can find out everything they've always wanted to know about things like variables, MyBlocks, Data Hubs, etc. Participants must bring their own computers (Mac OS X or Windows). Bring your own Lego sets to build more complicated models or borrow ours. We'll also discuss inside tips for a successful FIRST Robotics LEGO League (FLL) experience.
Scratch Programming Basics (Mike Bailey)
Scratch Programming 1.4 Basics and Exploring Beta Version 2.0’s Exciting New Features.
Would you like to wrap math, reading, writing, music, art, game making and critical thinking all into easy lessons that will bring exclamations of delight from your students? This class about Scratch Computer Programming will empower your students and their learning though presentations geared specifically for K-5 Teachers. But if you are new to Scratch and teach grades 6 - 12 this is a great introduction and you will be able to easily adapt/create lessons for your grade level. You will leave the workshop with copy ready handouts as well as some detailed lessons and resources for use right away. Guaranteed to be Fun!
We will be using Scratch Version 1.4 as well as the exciting components of the 2.0 Beta version –- web cam motions controlling the program, vector graphics, animation features and amazing sounds controls. The instructor has 30 years of experience teaching at all levels - Kindergarten through College. The class allows you to start mastering all the components. Scratch can be applied to any subject matter and has been successful taught from kindergarten through college.
Introduction to GameMaker for Grades 3-12 (Stevie Viaene)
The Game Maker program is a fantastic gateway for your students into software creation. Most students begin Game Maker using drag-and-drop commands, which allows them to create simple games quickly. While more advanced students can use the Game Maker Language to create programs that use networking and 3D, this class will concentrate on using the drag-and-drop features, and focus on how to modify game elements to give your students ownership of their games. This class will cover basic use of Game Maker, give examples of assignments and grading, and list resources that will help to get your class up and running quickly.