2012 SuperQuest Summer Session at Columbia Gorge Community College
Details coming soon for 2013 SuperQuest Columbia Gorge.
July 23-25, 2012
SuperQuest Summer Session
Registration is closed.
- 8:15am-9am - Registration/Daily Check-In & Complimentary Continental Breakfast
- 9am - Noon - Morning Training
- Noon - 1pm - Complimentary Lunch; 'Lunch & Learn' sessions TBD
- 1 - 4pm - Afternoon Training
What Does it Cost to Attend?
Starting in 2012 the SuperQuest Summer format makes it more affordable and available for educators around the state. Our goal is continue to expand the locations of SuperQuest to encourage and facilitate greater access so more teachers in Oregon have the professional development necessary to offer technology education to more students.
Each session fee is $30. We will no longer offer a residential option, but will provide links to nearby, affordable hotel options for each location.
Participants may choose to attend one of the following 3-day workshops.
Robotics for All Levels: Side by Side Instruction in FLL and FTC. You can find valuable materials for the robotics curriculum at our sister site.
FLL/FIRST LEGO Robotics
Instructor: Dale Jordan & Bev Froemming
This session is designed for teachers and mentors interested in teaching an after school or classroom LEGO Robotics activity, FLL team, or camp. This class is self-paced so complete beginners will get as much out of it as veterans. Beginners will leave able to program robots using the most common graphical language elements such as switches, loops and waits. More experienced attendees can gain valuable insights into advanced concepts like MyBlocks, Bluetooth, variables, screen manipulation, parameter passing, etc. The class will also cover classroom and team management, tips and tricks, dos and don'ts for FLL teams, mechanical best practices, etc. It is recommended that participants provide their own PC or Mac (OSX) laptop and headphones. It's also helpful to bring your own LEGO Mindstorms NXT set(s) but those are available for checkout if needed.
Instructor: Dale Jordan & Bev Froemming
The LEGO NXT computer combined with the Tetrix mechanical system is a powerful robotics system for 8-12 grade students. This is a great next step for older students after they have mastered LEGO Robotics or for high school students starting out fresh. Use the skills learned in this class to coach a FIRST Tech Challenge (FTC) team or to run your own high school robotics unit. This self-paced class will give you solid footing in how to program using the RobotC language and an understanding of common building techniques. Alternatively high school teachers could use RobotC with the LEGO NXT system to create a strong introduction to programming class. For those already familiar with RobotC, exploration into advanced elements of running an FTC team is available. This course is led by Dale Jordan, a highly experienced FTC coach and current Oregon Robotics Tournament and Outreach Program (ORTOP) key volunteer.
Introduction to Scratch Programming
Instructor: Emma Dugan
Teachers - Would you like to wrap math, reading, writing, music, art, game making and critical thinking all into easy lessons that will bring exclamations of delight from your students? This class about Scratch Computer Programming will empower your students and their learning though presentations geared specifically for K-5 Teachers. But if you are new to Scratch and teach grades 6 - 12 this is a great introduction and you will be able to easily adapt/create lessons for your grade level. You will leave the workshop with copy ready handouts as well as some detailed lessons and resources for use right away. Guaranteed to be Fun! The instructor has 30 years of experience teaching at all levels - Kindergarten through College. If you took mini workshop in the spring at Willamette sign up again because with 3 additional days you will really start mastering all the components.
Beginning Game Maker
Instructor: Erin Fassio
The Game Maker program is a fantastic gateway for your students into software creation. Most students begin Game Maker using drag-and-drop commands, which allows them to create simple games quickly. While more advanced students can use the Game Maker Language to create programs that use networking and 3D, this class will concentrate on using the drag-and-drop features, and focus on how to modify game elements to give your students ownership of their games. This class will cover basic use of Game Maker, give examples of assignments and grading, and list resources that will help to get your class up and running quickly.