SuperQuest 2013 Summer Workshop at Rogue Community College
July 24-26, 2013
Rogue Community College: Table Rock Campus!
7800 Pacific Avenue
White City, Oregon 97503-106
Join us for our three-day SuperQuest summer workshop at Rogue Community College in White City, OR. Directions to the Table Rock Campus can be found here. The cost is $50 for the workshop. There is an additional cost for graduate credits - see our main SuperQuest page for more details. If the $50 registration fee is a hardship, please contact us for scholarship information. Your registration fee includes a daily light breakfast and boxed lunch.
Note -- when you register you will select just a single workshop (details below) to attend for the full three days of the event.
- 8:15am - 9:00am -- Registration
- 9:00am - 11:30am -- Workshop
- 11:45am - 12:45pm -- Lunch
- 1:00pm - 4:00pm -- Workshop
LEGO NXT Robotics (Nikki Kolb)
In this workshop we'll dive deeply into the LEGO NXT robotics system. Beginners can start with the basics of the NXT while experienced users can find out everything they've always wanted to know about things like variables, MyBlocks, Data Hubs, etc. Participants must bring their own computers (Mac OS X or Windows). Bring your own Lego sets to build more complicated models or borrow ours. We'll also discuss inside tips for a successful FIRST Robotics LEGO League (FLL) experience.
LEGO NXT and Tetrix Robotics for FTC (Dale Jordan)
The LEGO NXT computer combined with the Tetrix mechanical system is a powerful robotics system for 7-12 grade students. This is a great next step for older students after they have mastered LEGO Robotics or for high school students starting out fresh. Use the skills learned in this class to coach a FIRST Robotics Tech Challenge (FTC) team or to run your own high school robotics unit. This self paced class will give you solid footing in how to program using the RobotC language and an understanding of common building techniques. Alternatively high school teachers could use RobotC with the LEGO NXT system to create a strong introduction to programming class. For those already familiar with RobotC, this course optionally offers self paced learning on additional topics. These may include:
- Understanding and setup of the Field Control System using WiFi for practices.
- Characterizing and understanding the use of advanced sensors such as the IR Seeker, Gyroscope, Accelerometer and magnetic detector.
- Designing and building with the HiTechnic prototyping board.
This course is led by Dale Jordan, a highly experienced FTC coach and current Oregon Robotics Tournament and Outreach Program (ORTOP) key volunteer.
It’s NOT programming, it’s FUN: Creating Apps and Games at any grade level (Christopher Rossetta).
This class has been canceled.
GameMaker and App Inventor are two free programs that introduce students to the exciting world of object oriented programming. Mobile Apps are the latest craze and this booming industry has no end in sight. Video games are everywhere you turn whether it is on your home system, phone, mobile device or desktop computer. This course is for the non-techie to learn object oriented programming utilizing GameMaker and App Inventor for Android.
The GameMaker program is a perfect way to expose your students to software creation. GameMaker has several components that allow students to use a wide range of programming from drag and drop to scripting. This course will introduce you to the interface and its potential and unlock the kid inside of you as you create games that you can play on any machine. Take back with you resources that will get you up and running for the 2013-2014 school year. Participants will also be introduced to MIT’s App Inventor and create 2-3 mobile apps that you can download to any Android phone. We will learn the basic interface and explore block editing to design a few simple amps. The goal is to give you the tools to adapt App Inventing to your classroom and create lessons for your students. You will leave with App Inventor pdf files that will get you started at tapping into the creativity and imagination of your students.
Learning is a Game (Corvus Elrod)
Q: How do you teach students the basics of computer science - even if you aren't an expert and they think it's out of their reach?
A: Create a playful and space that rewards failure and explore it with your students!
This workshop will introduce you to an exploration-based curriculum to teach computer science fundamentals. As we discuss the components of the curriculum, you'll directly experience them as you design your own game. We'll start by building paper prototypes and quickly move on to a crash course in the fundamentals of Stencyl, a free cross-platform (Windows, OS X, Linux) game development toolkit. Stencyl is built on some of the most popular third-party Flash game libraries (Box 2D and Flixel), but with a puzzle-piece style programming interface inspired by MIT's Scratch.
Participants will leave this workshop with an working knowledge of the GEM (Guide - Explore - Mentor) Methodology, a design-focused curriculum for informal mentor-driven learning. Mirroring industry-proven practices, the GEM Method focuses on teamwork, communication skills, and collaboration practices.
Corvus Elrod is a designer of playful experiences with 5+ years experience in the videogame industry as a designer and writer. Now, drawing upon his lifelong love of learning and a 20+ year exploration of improvisational performance, he's turning his sights to informal STEM education in Oregon, particularly for populations that don't self-select for technology careers. Fair warning - if we know Corvus (and we do) - this workshop itself is most likely a game.